WAVE-CLASH
Welcome to Wave-Clash! Survive the arena in this fast-paced, neon-drenched shooter! Built from the ground up, Wave-Clash throws you into intense combat against relentless enemy forces. How long can you survive the glowing onslaught?
Features:
- Intense Action: Dodge, aim, and blast your way through waves of enemies.
- Unique Enemies: Fight off the lightning-fast Runners, dodge sniper fire from the Sentinels, and prepare yourself for the ultimate challenge: The Boss, featuring devastating 360-degree Nova blasts and tracking Mortar bombs!
- Vibrant Visuals: Experience a beautiful, glowing sci-fi aesthetic powered by Unity's Universal Render Pipeline and custom Bloom post-processing.
- Immersive Audio: Fully integrated sound effects and bumping background music to keep your adrenaline pumping.
Controls:
- W, A, S, D - Move
- Mouse - Look and Aim
- Left Click - Fire Laser
This game was built as a passion project to learn modern Unity development, C# programming, enemy AI, and WebGL publishing.
| Status | Released |
| Platforms | HTML5 |
| Author | MightyLORE |
| Genre | Shooter, Survival |
| Made with | Unity |
| Tags | 3D, FPS, Indie, Singleplayer, Time Attack |
| Content | No generative AI was used |



Comments
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Great Work here
Thank you, if any problems with the mechanics or bugs please let me know
Okay so try adding, Number of Bullets on HUD, a reload system. An Red overlay to show that player is receiving (I cannot know if i am taking damage or not)
Thank you, The damage effect was kinda working but its was not visually showing so i removed it. ammao and reloads were not implemented as i wanted proper animations which required me to learn unity animations. io will keep working on this project till it feels polished and packed.